#include "BoundingBox.h"

//////////////////////////////////////////////////
//BoundingBox
//////////////////////////////////////////////////

//------------------------------------------------

BoundingBox::BoundingBox(D3DXVECTOR3 i_min, D3DXVECTOR3 i_max)
: m_min(i_min)
, m_max(i_max)
  {
  }

//------------------------------------------------

BoundingBox::~BoundingBox(void)
  {
  }

//------------------------------------------------

D3DXVECTOR3 BoundingBox::GetMin()
  {
  return m_min;
  }

//------------------------------------------------

D3DXVECTOR3 BoundingBox::GetMax()
  {
  return m_max;
  }

//------------------------------------------------

//////////////////////////////////////////////////